AI Insights · Timothy · July 2025
Top Educational Games Performance in Luxembourg, Q2 2025
Explore the performance trends of the top 5 educational games in Luxembourg during Q2 2025, with insights on revenue, downloads, and active users.
In the second quarter of 2025, the top educational games on a unified platform in Luxembourg displayed varied performance trends. Based on data from Sensor Tower, these insights provide a glimpse into the weekly activity of these popular apps.
Lingokids - Play and Learn from Monkimun Inc experienced a fluctuation in weekly revenue, peaking at around $582 in late April. Downloads showed a spike mid-April with 132, while active users saw a slight decline from 275 to 242 by the end of June.
LogicLike: Kids Learning Games by Massiana saw its revenue rise to $401 mid-April, then stabilize around $114-$252 in June. Weekly downloads remained relatively low, with a peak of 86 at the start of the quarter. Active users decreased from 95 to 64 by the end of the quarter.
Keiki Learning games for Kids from BENIPOL LIMITED showed a strong increase in revenue, reaching $287 in early June. Downloads were minimal, peaking at 29 in mid-April. Active users remained stable, hovering around 90 throughout the quarter.
The app Montessori Preschool, Kids 3-7 by EDOKI ACADEMY saw a significant revenue increase in mid-May to $221, though downloads and active users remained low throughout the quarter.
Finally, BayaM: histoires, films, jeux from Bayard Presse SA had its revenue peak at $237 in late May. Downloads were negligible until late June, and active users remained low, only increasing slightly towards the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower's platform.